Equinox.space
This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship.
That's so good! I haven't played a computer game in ages. But the atmosphere here, the graphics, the sound captivated me from the beginning. And soon enough, I felt that desire again, to solve the next puzzle... just like the last time in the 90s... um... with Simon the Sorcerer. Thank you for that!
I love, love, love the visual style of this game. It's so aesthetically pleasing!
But even more than that, the game felt crisp. Movement, Mechanics, Voice Acting- all done fantastically. Just a 10/10 demo.
Now make a full game like this! I assure you, it'll take the internet by storm.
Looks amazing, great work.
One suggestion: add the option to invert the touch camera controls. It feels weird to rotate the world rather than the camera in a first person game, and I'm constantly rotating in the opposite direction than intended.
Was playing in mobile and constantly wanted to zoom out, because the view was too narrow.
This is a hit, congrats on your success! My favorite part is sound and music design: the SFX and music mesh well, the transitions are seamless and intentional e.g. when the warp stalls there is also a breakdown on beat.
I am very much impressed by this project. The smoothly rendering on the browser, stunning graphics and captivating music create an immersive journey. And I always love to discover some Easter eggs. Bravo!
With that art direction you can release game on Steam!
There are some games made in JS with Electron.
And I wish your team luck with your consultancy bussines and making interactive experiences.
But I think you can achieve something in game dev as well!
Very polished throughout. I wouldn't mind playing a full length puzzle adventure like this in the browser.
here’s another one by the same studio
Probably the most impressive browser-based game I've played in my 20+ years of being on the web. Hats off to the creators, very nicely done.
Parts of it gave me Metroid Prime vibes that I haven't felt since I was a kid.
At breakfast so I can't play right now, but those are some buttery-smooth animations on a new Android running Firefox. Nice work.
Runs right in a browser, Linux/Firefox. Game devs, take note!
A finely crafted piece of art. Out of curiosity, do you plan to make this project open source? I'd be curious to learn about some the technical details.
I never play games but this was actually fun. Are there PC games that have a similar concept that can run on not a very powerful laptop?
Hollywood level storytelling ,visual and sound design. Nice job. The music was great
When I learned my fellow passengers had escaped, I knew this game was for me. I love a bit of fun without ghoulish death.
I have never seen a ThreeJS project as polished as this one. Everything was spot on! Pacing of the storytelling, difficulty of the puzzles, art style, synchronization of audio to events in the game... everything was just so good. As other commenters have noted, I do hope you move from corporate advertisements into game development! (No judgment on corporate advertisements from me, it's just that I would love to play games made by you.)
Sierra/Vivendi/Activision/Microsoft should revive the Space Quest brand and make something like this.
Edit: also have you considered doing a how I made / tutorial series on youtube ?
Really good, and the music after the first thing that doesn't go as expected is particularly good.
I'm surprised by the performance, I've seen lighter 3js projects slower than a powerpoint.
That was quite nice. Would love to see a full game in this environment one day, but I'm also happy this particular one was short. Perfect length for showing off this team's talents.
It's funny how many of us distrusted the AI. I guess games + movies have taught us the AI is always up to something.
It sounds like other people have gotten this to work. For me it just hangs on "Launching..."
Did anybody find a credit for the vending machine? I was hoping there was one somewhere, or another easter egg, but I couldn't find one. Regardless, great job. I was captivated through multiple play throughs. Reminds me of another short game called Xibalba[^1] that I enjoyed just as much.
Makes me want to give Bevy another spin and try doing a short story-driven FPS as well.
p.s. it's impressive that this was written in THREE.basic, judging by the cockpit monitors. :)
Every time I hit 'W' Firefox highlights the letter, meaning the help menu comes up.
Reminds me a bit by "mystery of time and space" flash game. That someone is rewriting in html5
Nice! I'm drowning in a sea of backlogs and this is the first thing I saw this morning. Totally worth it! Only thing I can feedback is to add a jump action using spacebar. Overall, it is awesome!
Really awesome! Normally when games are posted on HN I don't give them much attention, but for this one I grabbed my headset, and I' do it again!
One nitpick, the mouse speed is IMO too slow, I've set it to 100 in the game settings but I still needed to drag my mouse way further than normal to rotate the player. I grabbed my trackball mouse so I don't need to move the mouse itself that far and then it was a bit more playable.
Would it be possible to increase the mouse speed further than 100?
I really want to keep playing. Well done! That was a lot of fun.
How are y'all turning on the generator? I'm stuck.
Delightful experience from start to finish. Thanks for showing what web apps are capable of at the moment. It would make sense to title this "Show HN: "
I absolutely loved it, thank you so much :-D Had to close the window tab because if I didn't I'd still be there, too immersive, so much fun.
Again, thank you!
Wow, this is an amazing project. The 3D rendering runs so well. I'm curious how they got it to look so good with high performance on web.
Very nice graphics and design. I wonder who would ne the client for such a 3D game. And how much (about) it cost to build such a game.
Cool.
I only could suggest, for hackers don't show hints of code shapes (for engine consoles), just make less buttons, so for example, just 64 possible variants, so real hacker could just find code by brute force.
Other possible idea, sough harder to implement, to use rotating dials and issue some shake of screen when approach right number on some dial.
Bug report:
On iOS, I rotated to landscape and then portrait and it became permanently zoomed in. (even when I rotated back to landscape)
Only bug I've noticed -- you can move through doors before they fully opened. (using keyboard and mouse mode)
I'm sure it's not the fault of the game, but this straight-up crashed my machine after about a minute of play. Screen froze, everything went unresponsive for a couple seconds, then I got about half a second of a pure magenta screen, and my machine rebooted. M1 Pro Macbook Pro, Sonoma 14.4.1, Firefox 125.0.1.
That's amazing!
And it weights only 45 MiB! How did you achieve this? And most of it is sounds, what looks like.
It's built with babylonjs?
This is beautiful.
I noticed something: The player character feels really tall to me. Or perhaps the doors are short? I subconsciously kept looking downward. I'm not a particularly tall person, but I don't remember feeling this way in a game before.
Has anyone had a similar experience?
Great performance running on Android mobile!
I'd legit pay 10$ for this, let it be an episodic adventure!
I loved it! The ambience, music voice acting and rendering style. Fantastic work!
Music reminded me slightly of Perfect Dark.
Waking up on a spaceship reminded me of The Journeyman Project.
Smooth experience! I loved the details such as the assistant getting a bit annoyed when you go to the vending machine for a drink or “I regret to inform you…” when you try to use the internet terminal on board.
That modem sound!
amazing, reminds me of the opening scene of jedi knights of the old republic.
Incredible work. Reminds me of the VR Game holoball, mixed with Star Trek and Elite Dangerous. This was amazing. Sucks that I am stuck at the cafe for a long time though. :D
This is amazing. The movement is very similar to movements in VR worlds. Would be awesome to integrate with the VR web apis to play this on an oculus as well.
very cool! it delayed me getting out of bed for 15 minutes. worked great on android phone.
great atmosphere music graphics and sense of humour.
is 3js the only technology you all used to make this?
I don’t know how to activate the power using the three colored 3x3 fields…
Edit: The correct symbols are right in front of you when you face the 3x3 fields.
Very cool! I hope you expand on this, maybe by introducing some sort of alient threat that is aboard the ship? Great demo, I enjoyed it!
Got me Von Braun flashbacks.
4k rendering is slow on the integrated Ryzen 3 machine. Any way to lower rendering resolution?
Mobile FF just hangs after trying to load.
That was so fun and cool. I found myself wanting more. I would kill for a Myst-style game with this setting and feel.
The craziest thing is that those AI assistants coming up early in this game don't feel so far off anymore...
Loved everything except the controls. I must be the only one who found it impossible to navigate.
excellent job making an intuitive game map! I was nervous I was going to get lost looking around the ship
Well done, the aesthetic is excellent.
For a moment I thought Andrej Karpathy was the voice actor for the AI Assistant in the game.
This was absolutely incredible. I was completely immersed. Now sitting back and enjoying the cafe.
webgl is truly under utilized. this is a great display of what is possible, especially for games.
Want to give this a try later but just wanted to say the artistic style is beautiful. Good work!
Adding a torch light would be helpful, especially if you work in these situations.
amazing work, I could not stop playing. I wish there was more after the warp.
Very well done! Enjoyable and just short enough to do before work!
amazing to see this working with decent frames in the browser, congrats!
This is a thing of great beauty, even on a phone. Congrats!
Amazing small game, visuals and sound! Love it. 11/10
why is this lagging in chrome, but works fine on phone and firefox? do I have something wrong with settings?
Oh damn.. I played it out... got me invested in this guys soul.... and ready to hand over some $. Was engaging and fun. Super inspiring.
Wow, what an amazing escape game!!!
Where do I donate to the authors?
good game :) I just initiated the warp system but had no time to play more.
Alien Isolation flashbacks…
Really awesome, well done!
awesome piece of work. ai can’t find the cockpit though.
Nice work !!
"if only your economy pod included an escape pod"
bien joué!
This thing runs hot shit on a generation-behind iPhone.
That’s tight code.
Imagine if a company used something like this to advertise their product.
Not sure ROI would be there but maaaaaaaan would it be a cool ad to play with
very nice concept!
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this is amazing
anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S
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Author here. Happy to answer any questions!
Some background info on the project: https://littleworkshop.fr/projects/equinox/