Genetic Drawing

runxel | 116 points

I've done some things like this before, with lines, ellipses, etc., but the brush strokes are neat, and look much better. I wondered what fancy brush engine it was using, but it turns out just four images of brush strokes do quite a good job!

It would probably be possible to use a brushstroke engine like say Krita's to do better, but I don't know how accessible that is outside the GUI, and the CPU implications might end up challenging (often many strokes need to be randomly generated before you get one that's an improvement worth keeping).

mkl | 4 years ago

Very nice! The sampling mask makes a big difference. I played around some with creating shaders in Unity for this type of thing last year. I liked how it looked on still frames, but I was never quite satisfied with the results for movement.

rlp | 4 years ago

This is so cool. Does anyone have other examples on GitHub of procedurally generated art like this?

jonluca | 4 years ago

How is this performance-wise? Would be cool to apply to a video, where you'd drop ~4/5 frames and then start drawing, but instead of starting with a blank for each frame start with the previous frame.

dmos62 | 4 years ago
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| 4 years ago